(Millennium Falcon)
This was created as part of a two Semester Project for Real-Time Environments at Q.U.T.
All modeling and textures were created by myself.
Environment Interaction was programmed by myself using Java.



FALCON WALKTHROUGH from Ashley Davis on Vimeo.
This video walk through was recorded before the project was finished. An update is in the works.Unreal Development Kit (UDK)
(Manastorm: Lust for Guts)
Modeling
Example of environmental asset. Pillar was created in maya, textures were created by another manastorm team member.

Normal Map - Created in Mudbox
Cascade Editor - Particle Effects
I am currently in the process of getting footage from the cascade editor showing the different particle effects created in the game.
For now, refer to the Manastorm trailer and the wizard's magical spells.
Material Editor
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