Saturday, November 5, 2011

Contact Details

Ashley Davis

3D Generalist

Modeling, Rigging, Texturing, Animating
Some experience with Scripting.

Program Experience
Maya
After Effects
Photoshop
Illustrator
Unity Game Engine
Unreal Development Kit
Java Script

Education
Bachelor of Games and Interactive Entertainment - Q.U.T 2011
Major - Animation
Minor - Advanced Animation


Location:
Brisbane, Qld Australia

email:
ash.3davis@gmail.com
ash@manastormgame.com

Manastorm: Lust for Guts


www.manastormgame.com

Manastorm: Lust for Guts

Final year project in Bachelor of Games and Interactive Entertainment
Team consisted of 6 people.

My Duties:
- 3d Modeler
- Concept Artist
- Particle Effects

Game Trailer

Real-Time Development

Unity Game Engine
(Millennium Falcon)
This was created as part of a two Semester Project for Real-Time Environments at Q.U.T.
All modeling and textures were created by myself.

Environment Interaction was programmed by myself using Java.







FALCON WALKTHROUGH from Ashley Davis on Vimeo.

This video walk through was recorded before the project was finished. An update is in the works.


Unreal Development Kit (UDK)

(Manastorm: Lust for Guts)

Modeling
Example of environmental asset. Pillar was created in maya, textures were created by another manastorm team member.




Normal Map
- Created in Mudbox


Cascade Editor - Particle Effects
I am currently in the process of getting footage from the cascade editor showing the different particle effects created in the game.
For now, refer to the Manastorm trailer and the wizard's magical spells.

Material Editor

3D Modelling and Texturing

Utopian Brisbane Scene

This Utopian futuristic scene was created for a university assignment over 4 weeks. Modeling and textures were created by myself.





Real-Time Technology - Millennium Falcon

Simple chair geometry created in maya



Texture and normal map applied in real-time to give more detail and shape to the chairs geometry.



For more examples of my real-time Millennium Falcon refer to by other post: http://ashdavis3rdyearproj.blogspot.com/

Manastorm: Lust for Guts

3D Animation

Character Animation - First attempt 2011
"The Life of a Sims Character"
This animation was created over the period of about 9 weeks for one of my final animation assignments at University.
Environment assets were kept simple to resemble the video game "The Sims".

For the Character model and rigging, I used the Morpheus rig download. All animation was done by myself.

KIB321 - Final Animation from Ashley Davis on Vimeo.




Motion Tracking - After Effects
"Utopian Brisbane Scene" -- 3D buildings embedded into 2d footage
This was created in 2010 over the period of about 5 weeks.

2D Animations

First 2D Animation attempt: 2009

Simple animation showing a jumping flour bag.

Photobucket

Concept Design