Ashley Davis
3D Generalist
Modeling, Rigging, Texturing, Animating
Some experience with Scripting.
Program Experience
Maya
After Effects
Photoshop
Illustrator
Unity Game Engine
Unreal Development Kit
Java Script
Education
Bachelor of Games and Interactive Entertainment - Q.U.T 2011
Major - Animation
Minor - Advanced Animation
Location:
Brisbane, Qld Australia
email:
ash.3davis@gmail.com
ash@manastormgame.com
Manastorm: Lust for Guts
www.manastormgame.com
A few examples of work I have created throughout my time at university.
Saturday, November 5, 2011
Manastorm: Lust for Guts
Final year project in Bachelor of Games and Interactive Entertainment
Team consisted of 6 people.
My Duties:
- 3d Modeler
- Concept Artist
- Particle Effects
Game Trailer
Team consisted of 6 people.
My Duties:
- 3d Modeler
- Concept Artist
- Particle Effects
Game Trailer
Real-Time Development
Unity Game Engine
(Millennium Falcon)
This was created as part of a two Semester Project for Real-Time Environments at Q.U.T.
All modeling and textures were created by myself.
Environment Interaction was programmed by myself using Java.



Unreal Development Kit (UDK)
(Manastorm: Lust for Guts)
Modeling
Example of environmental asset. Pillar was created in maya, textures were created by another manastorm team member.

Normal Map - Created in Mudbox

Cascade Editor - Particle Effects
I am currently in the process of getting footage from the cascade editor showing the different particle effects created in the game.
For now, refer to the Manastorm trailer and the wizard's magical spells.
Material Editor
(Millennium Falcon)
This was created as part of a two Semester Project for Real-Time Environments at Q.U.T.
All modeling and textures were created by myself.
Environment Interaction was programmed by myself using Java.



FALCON WALKTHROUGH from Ashley Davis on Vimeo.
This video walk through was recorded before the project was finished. An update is in the works.Unreal Development Kit (UDK)
(Manastorm: Lust for Guts)
Modeling
Example of environmental asset. Pillar was created in maya, textures were created by another manastorm team member.

Normal Map - Created in Mudbox
Cascade Editor - Particle Effects
I am currently in the process of getting footage from the cascade editor showing the different particle effects created in the game.
For now, refer to the Manastorm trailer and the wizard's magical spells.
Material Editor
3D Modelling and Texturing
Utopian Brisbane Scene
This Utopian futuristic scene was created for a university assignment over 4 weeks. Modeling and textures were created by myself.


Real-Time Technology - Millennium Falcon
Simple chair geometry created in maya

Texture and normal map applied in real-time to give more detail and shape to the chairs geometry.

For more examples of my real-time Millennium Falcon refer to by other post: http://ashdavis3rdyearproj.blo gspot.com/
Manastorm: Lust for Guts
This Utopian futuristic scene was created for a university assignment over 4 weeks. Modeling and textures were created by myself.


Real-Time Technology - Millennium Falcon
Simple chair geometry created in maya

Texture and normal map applied in real-time to give more detail and shape to the chairs geometry.

For more examples of my real-time Millennium Falcon refer to by other post: http://ashdavis3rdyearproj.blo
Manastorm: Lust for Guts
3D Animation
Character Animation - First attempt 2011
"The Life of a Sims Character"
This animation was created over the period of about 9 weeks for one of my final animation assignments at University.
Environment assets were kept simple to resemble the video game "The Sims".
For the Character model and rigging, I used the Morpheus rig download. All animation was done by myself.
Motion Tracking - After Effects
"Utopian Brisbane Scene" -- 3D buildings embedded into 2d footage
This was created in 2010 over the period of about 5 weeks.
"The Life of a Sims Character"
This animation was created over the period of about 9 weeks for one of my final animation assignments at University.
Environment assets were kept simple to resemble the video game "The Sims".
For the Character model and rigging, I used the Morpheus rig download. All animation was done by myself.
KIB321 - Final Animation from Ashley Davis on Vimeo.
Motion Tracking - After Effects
"Utopian Brisbane Scene" -- 3D buildings embedded into 2d footage
This was created in 2010 over the period of about 5 weeks.
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